Einführung in die Erweiterte Realität
(Introduction to Augmented Reality)
Prof. Gudrun Klinker, Ph.D.
Content
Augmented Reality (AR) allows users to view computer information that is graphically embedded within the real three-dimensional world. Using a semi-transparent head-mounted display (HMD) attached to a wearable computer, a user can inspect and manipulat e objects while viewing information about these objects in the HMD. This information is typically displayed as virtual objects in the real world, thus augmenting the perception of the user. The wearable computer enables users to carry their work as they normally do, without imposing constraints on their mobility or their hand. AR applications span from medical minimally invasive surgery to manufacturing, from machine inspection and repair to games and tourist guides.
This class presents the technical foundations of Augmented Reality - as used in current international research and applications.
- The class will be conducted in English
Bereich
- Diplom-Studiengang: Haupstudium
- Bachelor/Master-Studiengang
- 2 SWS Vorlesung im Bereich Informatik I (Praktische Informatik)
Beginn
Dienstag, 21. Oktober 2003, 9:15 Uhr in Raum 01.07.014
Wöchentliche Termine
Teilnehmerkreis
- Studierende im Hauptstudium der Informatik
- Bachelorstudierende der Informatik
Voraussetzungen
Schein
- Mündliche Prüfung in der letzten Semesterwoche, bzw. am Anfang der Semesterferien
Sprechstunde
Schedule
(vorläufig)
Oral Exams (15 min., in 30 minute slots)
Date | Time | Student |
| 10:00 - 10:30 | Franziska Bayer |
| 10:30 - 11:00 | |
| 11:00 - 11:30 | Michael Trommler |
| 11:30 - 12:00 | Jens Köchling |
Feb. 27 (Fri) | 13:00 - 13:30 | Karl Ritson |
| 13:30 - 14:00 | Manuel Mayer |
| 14:00 - 14:30 | Evelyn Koska |
| 14:30 - 15:00 | Christian Mayer |
Feb. 25 (We) | 9:00 - 9:30 | |
| 9:30 - 10:00 | |
Literature (suggestions for further reading)
- Computer graphics, coordinate systems:
- J.D. Foley, A. Van Dam, S.K. Feiner, and J.F. Hughes.
Computer Graphics, Principles and Practice,
2. Edition. Addison Wesley, 1989.
- A. Zisserman and R. Hartley
Multiple View Geometry in Computer Vision
Cambridge University Press, 2000
- VRML:
- Andrea L. Ames, David R. Nadeau and John L. Moreland.VRML 2.0 Source Book,
2nd Edition, Wiley & Sons, 1996. ISBN 0-471-16507-7.
- OpenGL:
- J. Neider et al.
Open GL Programming Guide,
Addison Wesley, 1993, ISBN 0-201-63274-8.
- Mixed Reality:
- P. Milgram and H. Colquhoun Jr.
"A Taxonomy of Real and Virtual World Display Integration",
Proc. 1st International Symposium on Mixed Reality (ISMR),
Yokohama, Japan, March 1999, in book Y. Ohta, H. Tamura (eds.),
Mixed Reality - Merging Real and Virtual Worlds, Springer Verlag 1999, pp. 5-30.
- Information Presentation:
- G. Klinker, O. Creighton, A.H. Dutoit, R. Kobylinski, C. Vilsmeier, B. Bruegge.
"Augmented Maintenance of Powerplants: A Prototyping Case Study of a Mobile AR System".
Proc. International Symposium on Augmented Reality (ISAR'01), New York, 2001.
- Displays
- J. Rolland and H. Fuchs.
"Optical versus Video See-Through Head-Mounted Displays",
Fundamentals of Wearable Computers and Augmented Reality
(eds. W. Barfield and T. Caudell), chapter 4.
Lawrence Erlbaum Associates, 2001. ISBN 0-8058-2902-4.
- Multi-modal Tracking, Sensor Fusion:
- J. Rolland, L.D. Davis and Y. Baillot.
"A Survey of Trackng Technology for Virtual Environments",
Fundamentals of Wearable Computers and Augmented Reality
(eds. W. Barfield and T. Caudell), chapter 3.
Lawrence Erlbaum Associates, 2001. ISBN 0-8058-2902-4
- Optical Tracking, Calibration (Computer Vision):
- R. Jain, R. Kasturi, and B. Schunk.
Machine Vision,
McGraw Hill, 1995, ISBN 0-07-032018-7.
- R. Y. Tsai.
A Versatile Camera Calibration Technique for High Accuracy 3D Machine Vision.
IBM Technical Report 1985.
- Software Engineering, Wearable Systems
- M. Bauer, B. Bruegge, G. Klinker, A. Mac Williams, T. Reicher, S. Riss, C. Sandor, and M. Wagner.
"Design of a Component-Based Augmented Reality Framework".
Proc. International Symposium on Augmented Reality (ISAR'01), New York, 2001.
- B. Bruegge and A. Dutoit.
Software Engineering.