F. Echtler
Realization of efficient mass-spring simulations on graphics hardware Diploma Thesis, TU München, 2004 (bib) |
||
Physics-based simulation of deformable objects is a valuable tool for creating realistic and plausible computer graphics. However, even the calculations involved for simple abstractions like mass-spring models are highly demand- ing, especially when real-time simulation is desired. This diploma thesis explores the possibility to use the powerful vector computation engine present in modern 3D graphics hardware for these calculations and shows a significant performance gain over CPU-based solutions, which in turn allows the use of larger and more detailed models. | ||
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each authors copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder. |