IarAbstractIFFMagdeburg

Workshop on Industrial Augmented Reality

Marco Schumann, IFF FHG Magdeburg

Authoring – A Key Element to Efficient Creation of VR/AR Content

Abstract

One of the major characteristics distinguishing virtual and augmented reality from computer graphics is interactivity. This means the user is able to perform interactions in the virtual world and experiences a real-time response from the computer generated world. Depending on the purpose of using a virtual environment, possibilities for interactivity offer a broad variety. Simple interactions are user motions (so called walk-trough or fly-through motions). An example of a more complex interaction is to allow the user to assemble or disassemble parts of technical equipment. Obviously, a great variety of interactions also implies a complex model of the real system. This also increases the effort needed to create the virtual model. This effort is one of the major challenges for using virtual environments in industrial applications. Therefore, this talk introduces an approach designed to accelerate the process for creating interactive virtual training environments. It focuses on a generic training scenario that can be applied many technical domains. The elements of the scenario structure do not only allow the modelling of technical processes but also include didactic elements that specifically allow the author to develop lectures which can be used for autodidactic training of various maintenance and service tasks on complex technical equipment. Although the current authoring system is used to develop content for a virtual environment, the same approach can also be adapted to augmented reality.

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