Anwendungen der Augmented Reality
by
David A. Plecher and
Prof. Gudrun Klinker, Ph.D
2 SWS,
4 ECTS
Abstract
Augmented Reality (AR) is a new technology which superimposes virtual information onto the real environment. The information is displayed in 3D and seamlessly integrated in the user's view of the scene.
This proseminar shall provide students with an overview on "classical" approaches and applications of Augmented Reality. In each session papers which are representative for different aspects of AR are discussed. Each participant has to prepare such a talk (~45 min), present it and discuss it with the group.
Erweiterte Realität (Augmented Reality, AR) ist eine neue Technologie, die die reale Umgebung mit virtuellen Informationen anreichert. Die Informationen werden hierbei 3-dimensional und lagegerecht in das Sichtfeld des Benutzers eingeblendet.
In diesem Proseminar sollen Studierende einen Überblick über "klassische" Ansätze und Anwendungen von AR gewinnen. Hierzu wird bei jedem Veranstaltungstermin ein oder mehrere repräsentative Papers zu verschiedenen Aspekten der AR besprochen. Die Aufgabe jedes Teilnehmers besteht dabei darin, einen solchen Vortrag (ca. 45 min) zu halten und mit der Gruppe zu diskutieren.
Organisation
- Das Seminar besteht aus 24 Vorträgen über eine Auswahl der unten aufgeführten Themen
- Das Seminar wird wöchentlich abgehalten.
- 2 Vorträge pro Seminar
- Dienstags von 12:00 - 13:00h (Gruppe I) und 16:00-17:00h (Gruppe II)
- Raum: 03.13.010
- Jeder Teilnehmer hält einen ca. 45-minütigen Vortrag.
Anforderungen
- Gut vorbereiteter Vortrag (~45 Min) mit anschließender Diskussion
- Handout (3-5 Seiten)
- Anwesenheit bei mindestens 10 Vorträgen
- Lebhafte Beteiligung an der Diskussion zu den Vorträgen (Anmerkung: Die Fähigkeit zur kritischen und interessierten Aufnahme und Diskussion neuer Ideen ist ein Lernzeil dieser Veranstaltung. Es gibt keine dummen Fragen. Es ist auch ok, zu einem Vortragsthema Bedenken zu äußern.)
- Sprache für Vortrag, Folien und Handout: Deutsch oder (gerne auch!) Englisch
Zeitplanung zur Vorbereitung auf den eigenen Vortrag
- 2 Wochen vor dem Vortrag: Gliederung und Literaturliste
- 1 Woche vor dem Vortrag: Folien (Beispiel)
- 1 Woche vor dem Vortrag: Handout (3-5 Seiten)
Termine
Termin | Thema | Vortragende(r) |
12.07.2016 | (Serious) Games | Thole I, Tran Trung II |
17.05.2016 | - | - |
19.04.2016 | AR Displays | Wenzel, Czopf |
14.06.2016 | Commerce/Advertisement | Benke I; Schramm II |
21.06.2016 | Commerce/Advertisement | Löwe I; Bassner II |
24.05.2016 | Education&Training | Hink I; Gigler II |
10.05.2016 | Exhibits & Museum | Al-Mandalawi I, J. Haar II |
12.04.2016 | KickOff? | |
07.06.2016 | Medical AR; | Urban I |
03.05.2016 | Military; Tabletop | Borchert I; Duong II |
31.05.2016 | Movies&TV; Handheld | Palm I, Wiemer II |
28.06.2016 | production and planning; Acceptance | Zachau I; Pfahl II [Raum 2.9.23] |
05.07.2016 | supporting sports | K. Haar I, De las Casas II |
26.04.2016 | Tracking; Emergency | Weinschek I; Frank II; |
Themen
- AR Display Technologies (HW)
- AR Displays and Projectors (visualization techniques)
- Tracking and Modelbuilding Technologies for AR
- AR-Definitions, Taxonomies
- AR for Emergency Assistance Situations
- Military AR
- Tabletop AR
- AR in Exhibits & Museums
- AR in Movies & TV
- AR in Education and Training
- AR for Service and Maintenance
- Medical AR
- Handheld AR
- AR for Commerce (Shopping Assistant)
- AR for Advertisement
- AR in Books / Print Media (Advertisement)
- AR for production and planning
- Acceptance of AR aplication
- AR supporting sports (visualization of critical situations, analytics)
- AR in (Serious) Games
Introduction to AR (general reading for everybody)
Anmerkungen:
- Da Augmented Reality ein sehr international geprägtes Gebiet ist, sind die bereitgestellten Unterlagen überwiegend in Englisch.
- Das aufgeführte Material reicht für mehr als einen Vortrag pro Thema. Der Umfang einzelner Vorträge wird in der Vorbesprechung, bzw. in Einzelbesprechungen während der Vorbereitungsphase festgelegt.
- Es wird erwartet, dass sich Vortragende selbstständig weitergehend zum ausgewählten Themabereich informieren und neuestes Material (z.B.: Videos oder Bilder) hinzufügen.
1. Displays and projectors - visualization techniques
- first Head-Mounted Display by Ivan Sutherland (1968)
- J. Rolland and O. Cakmakci The past, present, and future of head-mounted display designs. Proc. SPIE, 5638:368–377, 2004.
- O. Cakmakci and J. Rolland,
Head-worn displays: A review.
IEEE Journal of Display Technologies, 2(3):199–216, 2006.
- Viirre, E., Pryor, H., Nagata, S., Furness, T. A. (1998),
The Virtual Retinal Display: A New Technology for Virtual Reality and Augmented Vision in Medicine
- O. Bimber, R. Raskar; Spatial Augmented Reality: Merging Real and Virtual Worlds; A. K. Peters, Ltd., Natick, MA, USA, 2005, Kapitel 8
2. Tracking and calibration - how to get those objects in the right place
- Rolland, J.P., L. Davis, and Y. Baillot, A Survey of Tracking Technology for Virtual Environments, in Augmented Reality and Wearable Computers, Ch. 3, Ed. Barfield and Caudell, Mahwah, NJ., 2001.
- Gary Bishop, Greg Welch, and B. Danette Allen, Tracking: Beyond 15 Minutes of Thought, SIGGRAPH 2001 Course Notes
- Greg Welch, Eric Foxlin, Motion Tracking: No Silver Bullet, but a Respectable Arsenal IEEE Computer Graphics and Applications, 22 (6), Nov/Dec 2002
3. AR for Emergency:
- Using AR to Support Cross-Organisational Collaboration in Dynamic Tasks Nilsson, Susanna, Bjeorn J. E. Johansson und Arne Jonsson Engineering (1) p. 3-12, 2009
- Augmented Cognition for Fire Emergency Response: An Iterative User Study Daniel Steingart, Joel Wilson, Andrew Redfern, P Wright, Russell Romero, Lloyd Lim (2005) Augmented Cognition (March 2002) p. 22-27
4. AR for military applications
- M. Livingston et al.,
An Augmented Reality System for Military
- S. Julier, Y. Baillot, M. Lanzagorta, D. Brown et al.,
BARS: Battlefield Augmented Reality System
- J. Hicks, R. Flanagan, P. Petrov, A. Stoyen,
Eyekon: Distributed Augmented Reality for Soldier Teams
5. Tabletop Mixed Reality Interfaces
- one of the first: P. Wellner,
Interacting with paper on the DigitalDesk
- very widely known: J. Han,
Low-cost multi-touch sensing through FTIR
- J. Rekimoto,
SmartSkin?: an infrastructure for freehand manipulation on interactive surfaces
- H. Ishii, B. Ullmer,
Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms
- S. Greenberg, C. Fitchett,
Phidgets: easy development of physical interfaces through physical widgets
- M. Kaltenbrunner, R. Bencina,
reacTIVision: a computer-vision framework for table-based tangible interaction
6. Exhibits & Museums
7. AR for education and training
- X. Zhong, P. Boulanger, N. Georganas,
Collaborative Augmented Reality: A Prototype for Industrial Training
- B. Schwald, B. de Laval,
An Augmented Reality System for Training and Assistance to Maintenance in the Industrial Context
- P. Boulanger,
Application of Augmented Reality to Industrial Tele-Training
- R. Bischoff, A. Kazi,
Perspectives on augmented reality based human-robot interaction with industrial robots
- C. Hughes, C. Stapleton, D. Hughes, E. Smith,
Mixed Reality in Education, Entertainment and Training
- H. Kaufmann,
Collaborative Augmented Reality in Education
- M. Billighurst,
Augmented Reality in Education
8. AR Movies and TV
- New production tools for the planning and the on-set visualisation of virtual and real scenes
O. Grau, R. Koch, F. Lavagetto, M. Milne, E. Murphy, M. Price, O. Razzoli, A. Sarti, L. Spallarossa, S. Tubaro, J. Woetzel,
Proc. International Broadcasting Convention, Amsterdam, Netherlands, September 2003.
- MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments
Olaizola, I. G., Martirena, I. B., Kammann, T. D., and Germany, U. K.
Journal of Virtual Reality and Broadcasting 3
9. Handheld AR
- M. Moehring, C. Lessig, and O. Bimber
Video See-Through AR on Consumer Cell Phones
In proceedings of International Symposium on Augmented and Mixed Reality (ISMAR'04), 2004
- M. Moehring, and C. Lessig, and O. Bimber
Optical Tracking and Video See-Through AR on Consumer Cell Phones
In proceedings of Workshop on Virtual and Augmented Reality of the GI-Fachgruppe AR/VR, 2004
- Siemens AG,
Virtual Mosquito Hunt
- Ojom GmbH,
Augmented Reality Games
- Kiriakos N. Kutulakos and James R. Vallino
Calibration-Free Augmented Reality
IEEE Transactions on Visualization and Computer Graphics, vol. 4, no. 1, pp. 1-20, 1998
- Kiriakos N. Kutulakos and James R. Vallino
Affine Object Representations for Calibration-Free Augmented Reality
Proceedings of IEEE Virtual Reality Annual International Symposium (VRAIS), pp. 25-36, 1996
10. AR for medical applications: Surgery
- M. Feuerstein, S.M. Wildhirt, R. Bauernschmitt, N. Navab,
Automatic Patient Registration for Port Placement in Minimally Invasive Endoscopic Surgery
Proceedings of Medical Image Computing and Computer-Assisted Intervention (MICCAI 2005), Palm Springs, USA, October 2005
- R. Bauernschmitt, M. Feuerstein, E.U. Schirmbeck, J. Traub, G. Klinker, S.M. Wildhirt, R. Lange
Improved Preoperative Planning in Robotic Heart Surgery
IEEE Proceedings of Computers in Cardiology (CinC? 2004), pp. 773 - 776, Chicago, USA, September 2004
- J. Traub, M. Feuerstein, M. Bauer, E.U. Schirmbeck, H. Najafi, R. Bauernschmitt, G. Klinker
Augmented Reality for Port Placement and Navigation in Robotically Assisted Minimally Invasive Cardiovascular Surgery
Proceedings of Computer Assisted Radiology and Surgery (CARS 2004), pp. 735 - 740, Chicago, USA, June 2004
- Publikationen auf http://campar.in.tum.de/Chair/ProjectCamC
- G. Stetten, D. Shelton, W. Chang, V. Chib, R. Tamburo, D. Hildebrand, L. Lobes, J. Sumkin,
Towards a clinically useful Sonic Flashlight,
IEEE International Symposium on Biomedical Imaging 2002
11. Commerce
- Augmented Reality E-Commerce Assistant System: Trying While Shopping.
Lu, Y. & Smith, S.
HumanComputer? Interaction Interaction Platforms and Techniques 4551, 643-652 (2007).
- Design of the PromoPad? : an Automated Augmented Reality Shopping Assistant.
Zhu, W., Owen, C.B., Li, H. & Lee, J.-hyun
East 20, 1-16 (2006).
12. Advertisement
13. AR for production and planning
- F. Echtler, F. Sturm, K. Kindermann, G. Klinker, J. Stilla, J. Trilk, H. Najafi,
The Intelligent Welding Gun: Augmented Reality for Experimental Vehicle Construction
- F. Doil, W. Schreiber, T. Alt, C. Patron,
Augmented reality for manufacturing planning
ACM Proceedings of the Eurographics Workshop on Virtual Environments 2003
- K. Pentenrieder, F. Doil, C. Bade, P. Meier,
Augmented Reality based factory planning - an application tailored to industrial needs
The Sixth IEEE and ACM International Symposium on Mixed and Augmented Reality, Nara, Japan, Nov. 13 - 16, 2007
14. Acceptance of AR applications
15. Sports
- A real-time augmented-reality system for sports broadcast video enhancement
Han, J. and Farin, D. and others
Proceedings of the 15th international conference on Multimedia, ACM, 2007
- A vision-based mobile augmented reality system for baseball games
Lee, S.O. and Ahn, S. and Hwang, J.I. and Kim, H.G.
Virtual and Mixed Reality-New Trends, Springer, 2011
16. Games