Classification of 314 AR Presentation Schemes (ISMAR 2002-2010).
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Paper | Conference | Year | Temporality | Dimensionality | Frame of Reference | Mounting | Type of Reference |
"""Move the Couch Where?""" | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
2. Display -Photometric Registration | ISMAR | 2008 | Continuous | 3D | Exocentric | Environment | Reference |
3D Live: Real Time Captured Content for Mixed Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
3D Live: Real Time Captured Content for Mixed Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Human | Direct |
A Fast Initialization Method for Edge-based Registration | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
A Fast Initialization Method for Edge-based Registration | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |
A High Performance AR System for Medical Applications | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
A High Performance AR System for Medical Applications | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Indirect |
A High-level Event System | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
A mobile markerless AR system for maintenance and repair | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Direct |
A mobile markerless AR system for maintenance and repair | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Indirect |
A mobile markerless AR system for maintenance and repair | ISMAR | 2006 | Discrete | 3D | Exocentric | Environment | Direct |
A mobile markerless AR system for maintenance and repair | ISMAR | 2006 | Discrete | 3D | Exocentric | Environment | Indirect |
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment | ISMAR | 2005 | Continuous | 3D | Egocentric | Human | Direct |
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
A pragmatic approach to Augmented Reality Authoring | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
A pragmatic approach to Augmented Reality Authoring | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |
A pragmatic approach to Augmented Reality Authoring | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |
A pragmatic approach to Augmented Reality Authoring | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |
A real-time tracker for markerless augmented reality | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
A real-time tracker for markerless augmented reality | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Direct |
A Step Forward in Manual Welding: | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
A Step Forward in Manual Welding: | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Direct |
A Step Forward in Manual Welding: | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Direct |
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Advanced Training Methods | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |
All-In-One | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
An Augmented Reality System for treating psychological disorders | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
An Event Architecture for Distributed Interactive Multisensory Rendering | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |
An Object-Oriented Software Architecture for 3D Mixed Reality Applications | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Direct |
An Object-Oriented Software Architecture for 3D Mixed Reality Applications | ISMAR | 2003 | Discrete | 3D | Egocentric | Environment | Direct |
An Occlusion-Capable Optical See-through Head Mount Display | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
An Occlusion-Capable Optical See-through Head Mount Display | ISMAR | 2003 | Discrete | 3D | Egocentric | Environment | Direct |
Animated Agents | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
Animated Agents | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Reference |
AR Karaoke | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
AR Karaoke | ISMAR | 2005 | Discrete | 2D | Egocentric | Environment | Direct |
Armored Personnel Carrier Turret | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Armored Personnel Carrier Turret | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |
Armored Personnel Carrier Turret | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Direct |
Armored Personnel Carrier Turret | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Reference |
Armored Personnel Carrier Turret | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Reference |
ARVino | ISMAR | 2005 | Continuous | 3D | Egocentric | World | Direct |
ARVino | ISMAR | 2005 | Continuous | 2D | Egocentric | Environment | Direct |
ARVino | ISMAR | 2005 | Discrete | 3D | Exocentric | World | Direct |
ASTOR | ISMAR | 2005 | Continuous | 2D | Egocentric | Environment | Direct |
ASTOR | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
Augmented Foam | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
Augmented Reality as a Comparison Tool in Automotive Industry | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
Augmented Reality Live-Action Compositing | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
Augmented Reality Live-Action Compositing | ISMAR | 2003 | Continuous | 3D | Egocentric | Human | Direct |
Augmented Touch without Visual Obtrusion | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Augmented Touch without Visual Obtrusion | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |
Augmented Urban Planning Workbench: | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Augmented-reality visualizations guided by cognition: Perceptual heuristics for | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Indirect |
Augmenting Deformable Objects in Real-Time | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
Augmenting Text Document | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |
Authoring and User Interaction for the Production of | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
Authoring and User Interaction for the Production of | ISMAR | 2005 | Continuous | 3D | Exocentric | Environment | Direct |
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Reference |
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Discrete | 3D | Egocentric | Environment | Reference |
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Direct |
Authoring of a Mixed Reality Assembly Instructor for Hierarchical Structures | ISMAR | 2003 | Discrete | 2D | Exocentric | Environment | Direct |
Automatic determination of text readability | ISMAR | 2004 | Continuous | 2D | Egocentric | World | Direct |
Avatars | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
AWearable Augmented Reality System for Navigation | ISMAR | 2003 | Continuous | 2D | Egocentric | World | Direct |
AWearable Augmented Reality System for Navigation | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Reference |
AWearable Augmented Reality System for Navigation | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Direct |
Board Games | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |
Bread Crumbs | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Bread Crumbs | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |
Bread Crumbs | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |
Bread Crumbs | ISMAR | 2002 | Discrete | 3D | Exocentric | Environment | Direct |
Build your World S.165 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |
City of Sights S. 157 | ISMAR | 2010 | Continuous | 3D | Egomotion | Environment | Direct |
City of Sights S. 157 | ISMAR | 2010 | Continuous | 3D | Egomotion | Environment | Indirect |
City of Sights S. 157 Labels | ISMAR | 2010 | Continuous | 2D | Egocentric | Environment | Direct |
collaboration in dynamic tasks | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |
collaboration in dynamic tasks | ISMAR | 2009 | Discrete | 2D | Egocentric | Environment | Direct |
Collaborative Mixed Reality Visualization of an Archaeological Excavation | ISMAR | 2004 | Continuous | 3D | Egocentric | Human | Direct |
Collaborative Mixed Reality Visualization of an Archaeological Excavation | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
Collaborative Mixed Reality Visualization of an Archaeological Excavation | ISMAR | 2004 | Continuous | 3D | Exocentric | Environment | Direct |
Collaborative Mixed Reality Visualization of an Archaeological Excavation | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |
Consistent Illumination within | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
Contextual Anatomic Mimesis | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |
Contextual Anatomic Mimesis | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Contextual In-Situ Visualization | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |
Continuous Natural User Interface | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Continuous Natural User Interface | ISMAR | 2009 | Continuous | 3D | Egocentric | Human | Direct |
Continuous Natural User Interface | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Direct |
Deformable Surface Augmentation | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Diminishing Head-Mounted Display for Shared Mixed Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Diminishing Head-Mounted Display for Shared Mixed Reality | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |
Display with Occlusion | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
Drill-Guide | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |
Drill-Guide | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Indirect |
Dynamic Adaptation | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |
Dynamic Adaptation | ISMAR | 2007 | Discrete | 3D | Egocentric | Environment | Direct |
Dynamic Seethroughs | ISMAR | 2009 | Continuous | 3D | Egocentric | World | Indirect |
Effective Control of a Car Driver’s Attention for | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Reference |
Effective Control of a Car Driver’s Attention for | ISMAR | 2006 | Discrete | 2D | Egomotion | Environment | Reference |
Egocentric Space-Distorting | ISMAR | 2009 | Continuous | 3D | Egocentric | World | Reference |
Embedding Imperceptible Patterns into Projected Images | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
Enabling View-Dependent Stereoscopic Projection in Real Environments | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
Enabling View-Dependent Stereoscopic Projection in Real Environments | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Indirect |
Evaluating Label Placement for Augmented Reality View Management | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Direct |
Evaluation of Mixed-Space Collaboration | ISMAR | 2005 | Continuous | 3D | Exocentric | Environment | Reference |
Evaluation of Mixed-Space Collaboration | ISMAR | 2005 | Discrete | 3D | Exocentric | Environment | Reference |
Exmar S.235 | ISMAR | 2010 | Continuous | 3D | Egomotion | Environment | Direct |
Experimental Evaluation of an Augmented Reality Visualization for Directing a | ISMAR | 2005 | Discrete | 2D | Egomotion | Environment | Reference |
Experimental Evaluation of an Augmented Reality Visualization for Directing a | ISMAR | 2005 | Discrete | 3D | Egocentric | Environment | Reference |
Face to Face Collaborative AR on Mobile Phones | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
Face to Face Collaborative AR on Mobile Phones | ISMAR | 2005 | Discrete | 3D | Egocentric | Environment | Direct |
Face-to-Face | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Face-to-Face | ISMAR | 2007 | Discrete | 3D | Egocentric | Environment | Direct |
factory planning | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Fast Annotation S. 65 | ISMAR | 2008 | Continuous | 2D | Egocentric | World | Direct |
Fast Annotation S. 65 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Direct |
Fast Annotation S. 65 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Direct |
Fata Morgana | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Foldable Augmented Maps S.65 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |
Framework for Tangible User Interfaces | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |
Framework for Tangible User Interfaces | ISMAR | 2007 | Discrete | 2D | Egocentric | Environment | Direct |
Fully Automated and Stable Registration for Augmented Reality Applications | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
Handling & Rendering Blur in 3D Tracking and Augmentation | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Handling & Rendering Blur in 3D Tracking and Augmentation | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |
Haptic | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Herding Sheep | ISMAR | 2003 | Continuous | 3D | Egocentric | Human | Direct |
Herding Sheep | ISMAR | 2003 | Discrete | 3D | Egocentric | Environment | Direct |
Herding Sheep | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Direct |
Herding Sheep | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
ID CAM | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Direct |
ID CAM | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Reference |
Identifying differences between CAD and physical mock-ups | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Identifying differences between CAD and physical mock-ups | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |
Image Overlay on Optical See-through Displays for Vehicle Navigation | ISMAR | 2003 | Discrete | 2D | Egocentric | Environment | Reference |
Immersive Authoring of Tangible Augmented Reality Applications | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
Immersive Authoring of Tangible Augmented Reality Applications | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |
Immersive Authoring of Tangible Augmented Reality Applications | ISMAR | 2004 | Discrete | 3D | Egocentric | Environment | Direct |
Immersive Observation of Virtualized Soccer Match at Real Stadium Model | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
Implementation of an Augmented Reality System on a PDA | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Direct |
Implementation of God-like Interaction | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |
Implementation of God-like Interaction | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Direct |
Implementing MR-based Interaction Techniques for Manipulating 2D | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |
in place s.135 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |
In Situ Image-based Modeling | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
In Situ Image-based Modeling | ISMAR | 2009 | Continuous | 3D | Egocentric | World | Direct |
In-Place 3D Sketching | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Direct |
industrial applications s. 87 | ISMAR | 2008 | Continuous | 2D | Egocentric | Environment | Direct |
industrial applications s. 87 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Indirect |
Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Initializing Markerless Tracking | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Initializing Markerless Tracking | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |
Interactive Context-Driven Visualization Tools | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
Interactive Context-Driven Visualization Tools | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Indirect |
Interactive Context-Driven Visualization Tools | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |
Interactive Focus and Context Visualization | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Interactive Focus and Context Visualization | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |
Interactive Modelling S.199 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |
Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space | ISMAR | 2002 | Discrete | 2D | Exocentric | Environment | Direct |
Interactive Tools for Virtual X-Ray Vision | ISMAR | 2004 | Continuous | 3D | Egocentric | World | Indirect |
Interactive Tools for Virtual X-Ray Vision | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |
Interactive Tools for Virtual X-Ray Vision | ISMAR | 2004 | Discrete | 3D | Exocentric | Environment | Direct |
Interactive Tools for Virtual X-Ray Vision | ISMAR | 2004 | Discrete | 3D | Exocentric | Environment | Indirect |
ISMAR 2008 addressable focal planes s.33 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |
Laparoscopic Virtual Mirror | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Laparoscopic Virtual Mirror | ISMAR | 2007 | Continuous | 3D | Egomotion | Environment | Indirect |
Laparoscopic Virtual Mirror | ISMAR | 2007 | Continuous | 3D | Egomotion | Environment | Reference |
Laparoscopic Virtual Mirror | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |
Laser Pointer Tracking | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |
Laser Pointer Tracking | ISMAR | 2007 | Discrete | 2D | Egocentric | Environment | Direct |
Laser Pointer Tracking | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Lego Task Area S.73 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |
Lego Task Area S.73 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Reference |
Lego Task Area S.73 | ISMAR | 2008 | Continuous | 3D | Exocentric | Human | Reference |
Lego Task Area S.73 | ISMAR | 2008 | Discrete | 3D | Exocentric | Human | Reference |
Level of Detail Interfaces | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |
Level of Detail Interfaces | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
LightSense? | ISMAR | 2006 | Continuous | 2D | Exocentric | Environment | Reference |
LightSense? | ISMAR | 2006 | Continuous | 2D | Exocentric | Environment | Direct |
LightSense? | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |
Localisation and Interaction for Augmented Maps | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
Localisation and Interaction for Augmented Maps | ISMAR | 2005 | Discrete | 2D | Egocentric | Human | Direct |
Localisation and Interaction for Augmented Maps | ISMAR | 2005 | Discrete | 2D | Egocentric | Environment | Direct |
Magic Lens | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Magic Lens | ISMAR | 2007 | Discrete | 3D | Egocentric | Human | Direct |
Magic Lens | ISMAR | 2007 | Discrete | 3D | Egocentric | Human | Indirect |
Marker Hiding S.247 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |
Marker Hiding S.247 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Indirect |
Mixed Reality Book S.99 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |
Mixed Reality Pre-Visualization | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
Mixed-Reality Face | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Indirect |
Mobile Augmented Reality Interaction Techniques | ISMAR | 2006 | Continuous | 2D | Egocentric | Environment | Direct |
Mobile Augmented Reality Interaction Techniques | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Direct |
Mobile Augmented Reality Interaction Techniques | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Reference |
mobile phones s.121 | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |
Mobile Pointing | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
Model Estimation | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Model Estimation | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |
MoleARlert? | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
MoleARlert? | ISMAR | 2009 | Continuous | 2D | Exocentric | Environment | Direct |
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
MR Platform: A Basic Body on Which Mixed Reality Applications Are Built | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |
Multi-User Hand-Held Augmented Reality | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
multi-viewer tabletop | ISMAR | 2010 | Discrete | 3D | Egocentric | Environment | Direct |
Multiple Target Detection | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Multiview Paraperspective Projection Model for Diminished Reality | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
Museum | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Direct |
Museum | ISMAR | 2008 | Discrete | 3D | Egocentric | World | Direct |
Museum | ISMAR | 2008 | Discrete | 3D | Egocentric | Environment | Direct |
Museum S.231 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |
Object Recognition | ISMAR | 2009 | Discrete | 2D | Egocentric | Environment | Direct |
object removal s.207 | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Indirect |
Occlusion Shadows | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Optical Camouflage Using Retro-reflective Projection Technology | ISMAR | 2003 | Continuous | 2D | Egocentric | Environment | Indirect |
Order Picking S. 91 | ISMAR | 2008 | Discrete | 3D | Egocentric | Environment | Indirect |
Order Picking S. 91 | ISMAR | 2008 | Discrete | 3D | Egocentric | Environment | Direct |
Order Picking S. 91 | ISMAR | 2008 | Discrete | 3D | Egocentric | Environment | Indirect |
OSGAR | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Direct |
OSGAR | ISMAR | 2004 | Continuous | 2D | Egocentric | Environment | Reference |
Outdoor See-Through | ISMAR | 2004 | Continuous | 2D | Egocentric | World | Indirect |
outlineAR | ISMAR | 2008 | Continuous | 3D | Egomotion | Environment | Direct |
Overlay what Humanoid Robot Perceives and Thinks | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Overlay what Humanoid Robot Perceives and Thinks | ISMAR | 2007 | Discrete | 3D | Egocentric | Environment | Reference |
Photometric Registration | ISMAR | 2008 | Continuous | 3D | Egocentric | Environment | Direct |
Photorealistic rendering for augmented reality using environment illumination | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
Pick-by-Vision | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Pick-by-Vision | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |
Pick-by-Vision | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Reference |
Pipe | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Direct |
Pipe | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Indirect |
Pipe | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Reference |
Point & Shoot ISMAR10 - S57 | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Direct |
poster Gaze interaction | ISMAR | 2008 | Discrete | 3D | Egocentric | Human | Direct |
poster Gaze interaction | ISMAR | 2008 | Discrete | 2D | Egocentric | Human | Direct |
Poster Lego S.223 | ISMAR | 2010 | Discrete | 3D | Egocentric | Environment | Direct |
Poster Lego S.223 | ISMAR | 2010 | Discrete | 3D | Exocentric | Environment | Direct |
Programming Industrial Robots | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Direct |
Radiosity S.99 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |
Real-Time In-Situ Visual Feedback | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Real-Time In-Situ Visual Feedback | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Indirect |
Real-Time In-Situ Visual Feedback | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |
Real-Time Object Tracking | ISMAR | 2007 | Continuous | 2D | Egocentric | World | Direct |
Redlining S. 95 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Indirect |
Redlining S. 95 | ISMAR | 2008 | Discrete | 2D | Egocentric | Environment | Direct |
Rendering of Highly Polygonal Augmented Reality Applications | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
Retexturing in the Presence of Complex Illumination and Occlusions | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Retexturing in the Presence of Complex Illumination and Occlusions | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |
Robust Pose Estimation in Untextured Environments for | ISMAR | 2009 | Continuous | 3D | Egocentric | World | Indirect |
Scene Modelling, Recognition and Tracking with Invariant Image Features | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
See Through vision s.69 | ISMAR | 2008 | Continuous | 3D | Egocentric | World | Indirect |
Semi-automatic Annotations | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Sensor Fusion and Occlusion Refinement for Tablet-based AR | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
Sensor Fusion and Occlusion Refinement for Tablet-based AR | ISMAR | 2004 | Discrete | 3D | Egocentric | Environment | Direct |
Shake Menus | ISMAR | 2009 | Discrete | 2D | Egocentric | Human | Direct |
Shake Menus | ISMAR | 2009 | Discrete | 3D | Egocentric | Environment | Direct |
Shake Menus | ISMAR | 2009 | Discrete | 3D | Egocentric | World | Direct |
Shape Recognition | ISMAR | 2009 | Continuous | 3D | Egocentric | Environment | Direct |
Spacedesign | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Spacedesign | ISMAR | 2002 | Discrete | 3D | Egocentric | Environment | Direct |
Spacedesign | ISMAR | 2002 | Continuous | 3D | Egocentric | Human | Direct |
Streaming Mobile Augmented Reality on Mobile Phones | ISMAR | 2009 | Continuous | 2D | Egocentric | Environment | Direct |
Support System for Guitar Playing | ISMAR | 2006 | Continuous | 3D | Egomotion | Environment | Direct |
Support System for Guitar Playing | ISMAR | 2006 | Continuous | 3D | Egomotion | Human | Reference |
Synchronizing 3D movements for quantitative comparison and simultaneous | ISMAR | 2005 | Continuous | 3D | Egocentric | Environment | Direct |
Task Support System S.83 | ISMAR | 2010 | Discrete | 3D | Egocentric | Environment | Direct |
Testable Design Representations for Mobile Augmented Reality Authoring | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
Testable Design Representations for Mobile Augmented Reality Authoring | ISMAR | 2002 | Continuous | 2D | Egocentric | Environment | Direct |
Testable Design Representations for Mobile Augmented Reality Authoring | ISMAR | 2002 | Discrete | 2D | Egocentric | Environment | Direct |
Texture Generation over the Marker Area | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Indirect |
Texture Overlay for Virtual Clothing | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
The CREATE Project: Mixed Reality for Design, | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Direct |
The Effects of Shadow Representation of Virtual Objects in Augmented Reality | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
The Universal Media Book | ISMAR | 2006 | Discrete | 3D | Egocentric | Environment | Direct |
The Use of Dense Stereo Range Data in Augmented Reality | ISMAR | 2002 | Continuous | 3D | Egocentric | Environment | Direct |
The Use of Dense Stereo Range Data in Augmented Reality | ISMAR | 2002 | Discrete | 3D | Egomotion | Environment | Direct |
The Use of Dense Stereo Range Data in Augmented Reality | ISMAR | 2002 | Discrete | 3D | Exocentric | Environment | Direct |
Tinmith – Mobile Outdoor Augmented Reality Modelling Demonstration | ISMAR | 2003 | Continuous | 3D | Egocentric | World | Direct |
Tinmith – Mobile Outdoor Augmented Reality Modelling Demonstration | ISMAR | 2003 | Discrete | 3D | Egomotion | Environment | Direct |
Transitional Interface | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
Ubiquitous Animated Agents | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
urban | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
urban | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Indirect |
urban Context | ISMAR | 2010 | Continuous | 2D | Exocentric | Environment | Direct |
urban Context | ISMAR | 2010 | Continuous | 3D | Egocentric | World | Direct |
urban Context | ISMAR | 2010 | Discrete | 3D | Egocentric | Environment | Direct |
User Evaluations on Form Factors of Tangible Magic Lenses | ISMAR | 2006 | Continuous | 3D | Egocentric | Human | Direct |
User Evaluations on Form Factors of Tangible Magic Lenses | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Reference |
Using Aerial Photographs for Improved Mobile AR Annotation | ISMAR | 2006 | Continuous | 2D | Egomotion | World | Reference |
Using Aerial Photographs for Improved Mobile AR Annotation | ISMAR | 2006 | Discrete | 2D | Egocentric | World | Direct |
Using Aerial Photographs for Improved Mobile AR Annotation | ISMAR | 2006 | Discrete | 3D | Egocentric | World | Direct |
Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions | ISMAR | 2003 | Continuous | 3D | Egocentric | Environment | Direct |
Video See-Through AR on Consumer Cell-Phones | ISMAR | 2004 | Continuous | 3D | Egocentric | Environment | Direct |
Viewpoint Stabilization for Live Collaborative Video Augmentations | ISMAR | 2006 | Continuous | 3D | Egocentric | Environment | Direct |
Virtual Mirror S.91 | ISMAR | 2010 | Continuous | 3D | Egocentric | Environment | Direct |
Virtual Mirror S.91 | ISMAR | 2010 | Continuous | 3D | Egocentric | Human | Direct |
Virtual Mirror S.91 | ISMAR | 2010 | Discrete | 3D | Egomotion | Environment | Indirect |
Vision-based Augmented Reality for Pilot Guidance in Airport Runways and | ISMAR | 2004 | Continuous | 3D | Egocentric | World | Direct |
Vision-based Augmented Reality for Pilot Guidance in Airport Runways and | ISMAR | 2004 | Continuous | 3D | Egocentric | World | Reference |
Visual Hints | ISMAR | 2007 | Discrete | 3D | Egocentric | Human | Direct |
Visual Hints | ISMAR | 2007 | Discrete | 2D | Egocentric | Human | Direct |
Visual Longitudinal and Lateral Driving Assistance | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Visualization of Spatial Sensor Data | ISMAR | 2007 | Discrete | 3D | Egocentric | Environment | Direct |
Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Direct |
Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Indirect |
Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Continuous | 3D | Egocentric | World | Reference |
Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Discrete | 3D | Exocentric | Environment | Direct |
Visualizing and Navigating Complex Situated Hypermedia | ISMAR | 2006 | Discrete | 2D | Exocentric | World | Direct |
Visualizing Occluded Physical Objects | ISMAR | 2007 | Continuous | 3D | Egocentric | World | Indirect |
Webtag | ISMAR | 2007 | Continuous | 3D | Egocentric | Environment | Direct |
Webtag | ISMAR | 2007 | Continuous | 2D | Egocentric | Environment | Direct |